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A modern-day classic. This highly acclaimed adventure series about two friends desperate to save their doomed city has captivated kids and teachers alike for almost fifteen years and has sold over 3.5 MILLION copies!
The city of Ember was built as a last refuge for the human race. Two hundred years later, the great lamps that light the city are beginning to flicker. When Lina finds part of an ancient message, she’s sure it holds a secret that will save the city. She and her friend Doon must race to figure out the clues before the lights go out on Ember forever!
Nominated to 28 State Award Lists! An American Library Association Notable Children’s Book A New York Public Library 100 Titles for Reading and Sharing Selection A Kirkus Reviews Editors’ Choice A Child Magazine Best Children’s Book A Mark Twain Award Winner A William Allen White Children’s Book Award Winner
“A realistic post-apocalyptic world. DuPrau’s book leaves Doon and Lina on the verge of undiscovered country and readers wanting more.” —USA Today
“An electric debut.” —Publishers Weekly, Starred
“While Ember is colorless and dark, the book itself is rich with description.” —VOYA, Starred
“A harrowing journey into the unknown, and cryptic messages for readers to decipher.” —Kirkus Reviews, Starred
A modern-day classic. This highly acclaimed adventure series about two friends desperate to save their doomed city has captivated kids and teachers alike for almost fifteen years and has sold over 3.5 MILLION copies!
The city of Ember was built as a last refuge for the human race. Two hundred years later, the great lamps that light the city are beginning to flicker. When Lina finds part of an ancient message, she’s sure it holds a secret that will save the city. She and her friend Doon must race to figure out the clues before the lights go out on Ember forever!
Nominated to 28 State Award Lists! An American Library Association Notable Children’s Book A New York Public Library 100 Titles for Reading and Sharing Selection A Kirkus Reviews Editors’ Choice A Child Magazine Best Children’s Book A Mark Twain Award Winner A William Allen White Children’s Book Award Winner
“A realistic post-apocalyptic world. DuPrau’s book leaves Doon and Lina on the verge of undiscovered country and readers wanting more.” —USA Today
“An electric debut.” —Publishers Weekly, Starred
“While Ember is colorless and dark, the book itself is rich with description.” —VOYA, Starred
“A harrowing journey into the unknown, and cryptic messages for readers to decipher.” —Kirkus Reviews, Starred
Due to publisher restrictions the library cannot purchase additional copies of this title, and we apologize if there is a long waiting list. Be sure to check for other copies, because there may be other editions available.
Due to publisher restrictions the library cannot purchase additional copies of this title, and we apologize if there is a long waiting list. Be sure to check for other copies, because there may be other editions available.
Excerpts-
From the book
The Instructions When the city of Ember was just built and not yet inhabited, the Chief Builder and the Assistant Builder, both of them weary, sat down to speak of the future.
“They must not leave the city for at least two hundred years,” said the Chief Builder. “Or perhaps two hundred and twenty.”
“Is that long enough?” asked his Assistant.
“It should be. We can’t know for sure.”
“And when the time comes,” said the Assistant, “how will they know what to do?”
“We’ll provide them with instructions, of course,” the Chief Builder replied.
“But who will keep the instructions? Who can we trust to keep them safe and secret all that time?”
“The mayor of the city will keep the instructions,” said the Chief Builder. “We’ll put them in a box with a timed lock, set to open on the proper date.”
“And will we tell the mayor what’ s in the box?” the Assistant asked.
“No, just that it’s information they won’t need and must not see until the box opens of its own accord.”
“So the first mayor will pass the box to the next mayor, and that one to the next, and so on down through the years, all of them keeping it secret, all that time?”
“What else can we do?” asked the Chief Builder. “Nothing about this endeavor is certain. There may be no one left in the city by then or no safe place for them to come back to.”
So the first mayor of Ember was given the box, told to guard it carefully, and solemnly sworn to secrecy. When she grew old, and her time as mayor was up, she explained about the box to her successor, who also kept the secret carefully, as did the next mayor. Things went as planned for many years. But the seventh mayor of Ember was less honorable than the ones who’d come before him, and more desperate. He was ill–he had the coughing sickness that was common in the city then–and he thought the box might hold a secret that would save his life. He took it from its hiding place in the basement of the Gathering Hall and brought it home with him, where he attacked it with a hammer.
But his strength was failing by then. All he managed to do was dent the lid a little. And before he could return the box to its official hiding place or tell his successor about it, he died. The box ended up at the back of a closet, shoved behind some old bags and bundles. There it sat, unnoticed, year after year, until its time arrived, and the lock quietly clicked open.
Chapter 1 Assignment Day In the city of Ember, the sky was always dark. The only light came from great floodlamps mounted on the buildings and at the tops of poles in the middle of the larger squares. When the lights were on, they cast a yellowish glow over the streets; people walking by threw long shadows that shortened and then stretched out again. When the lights were off, as they were between nine at night and six in the morning, the city was so dark that people might as well have been wearing blindfolds.
Sometimes darkness fell in the middle of the day. The city of Ember was old, and everything in it, including the power lines, was in need of repair. So now and then the lights would flicker and go out. These were terrible moments for the people of Ember. As they came to a halt in the middle of the street or stood stock still in their houses, afraid to move in the utter blackness, they were reminded of something they preferred not to think about: that some day the lights of the city might go out and never...
About the Author-
JEANNE DuPRAU is the New York Times bestselling author of the City of Ember books, which have been translated into multiple languages and are a time-honored staple in elementary school classrooms. She also wrote Escape the Vortex, part of the multiplatform sci-fi adventure series Voyagers. Visit her website at jeanneduprau.com.
Reviews-
Starred review from March 10, 2003 In her electric debut, DuPrau imagines a post-apocalyptic underground world where resources are running out. The city of Ember, "the only light in the dark world," began as a survival experiment created by the "Builders" who wanted their children to "grow up with no knowledge of a world outside, so that they feel no sorrow for what they have lost." An opening prologue describes the Builders' intentions—that Ember's citizens leave the city after 220 years. They tuck "The Instructions" to a way out within a locked box programmed to open at the right time. But the box has gone astray. The story opens on Assignment Day in the year 241, when 12-year-olds Lina Mayfleet and Doon Harrow draw lots for their jobs from the mayor's bag. Lina gets "pipeworks laborer," a job that Doon wants, while Doon draws "messenger," the job that Lina covets, and they trade. Through their perspectives, DuPrau reveals the fascinating details of this subterranean community: as Doon repairs leaks deep down among the Pipeworks, he also learns just how dire the situation is with their malfunctioning generator. Meanwhile, the messages Lina carries point to other sorts of subterfuge. Together, the pair become detectives in search of the truth—part of which may be buried in some strange words that were hidden in Lina's grandmother's closet. Thanks to full-blooded characters every bit as compelling as the plot, Lina and Doon's search parallels the universal adolescent quest for answers. Readers will sit on the edge of their seats as each new truth comes to light. Ages 10-13.
Starred Review, Publishers Weekly
USA Today "DuPrau's first foray into fiction creates a realistic post-apocalyptic world. Reminiscent of Robert O'Brien's Z for Zachariah, DuPrau's book leaves Doon and Lina on the verge of the undiscovered country and readers wanting more."
Title Information+
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Random House Children's Books
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